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Hound of the Night

Large · Monstrosity · CR 5 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
112 (15d10 + 30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
16
+3
CON
14
+2
INT
7
-2
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Dexterity +6 Constitution +5 Wisdom +5

Skills

Intimidation +3 Perception +5 Stealth +6

Languages

understands Elvish and Umbral but can't speak

Resistances & Immunities

Damage Immunities
cold
Damage Vulnerabilities
fire

Traits

Fey Scent

The hound of the night has advantage on Wisdom (Perception) checks that rely on smell. If it is tracking a Fey, Giant, or Humanoid whose scent it knows, the hound can continue tracking that creature if the creature moves into the Border Ethereal or teleports, provided the creature isn’t in the Border Ethereal for more than 1 minute or that the creature doesn’t teleport more than 100 feet at a time.

Actions

Bite

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 plus 1d8 cold damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 4 (1d8) cold damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Frost Breath

Recharge 5–6

The hound exhales frost in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one.

Multiattack

The hound of the night makes two Bite attacks.

Teleport

Recharge 4–6

The hound magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one Bite attack.

About Hound of the Night

Hound of the Night is a large monstrosity with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 112 hit points (derived from 15d10 + 30).

Hound of the Night has communication capabilities including understands Elvish and Umbral but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hound of the Night

1 tips available

When using Hound of the Night in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Hound of the Night

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hound of the Night?
Hound of the Night has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Hound of the Night?
Hound of the Night is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Hound of the Night speak?
Hound of the Night can communicate in understands Elvish and Umbral but can't speak.

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