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Frostveil

Medium · Plant · CR 4 · Unaligned

Armor Class
16 (natural armor)
Hit Points and Hit Dice
67 (9d8 + 27)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
20
+5
CON
16
+3
INT
1
-5
WIS
11
+0
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Plant
Alignment Unaligned
XP 1100
Initiative Bonus +5

Movement

Walk 15 ft (4.6 m)
Fly 10 ft (3 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Blindsight 120 ft (36.6 m)
Passive Perception 10

Skills

Stealth +7

Resistances & Immunities

Damage Immunities
cold
Damage Resistances
bludgeoning and piercing from nonmagical attacks
Damage Vulnerabilities
fire
Condition Immunities
blinded, charmed, deafened, frightened, prone

Traits

Chilling Acidic Body

A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage.

Damage Transfer

While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half.

False Appearance

While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice.

Windborne

In windy conditions, the frostveil’s flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet.

Actions

Frozen Tendril

+7 to hit, reach 10 ft (3 m). Hit: 1d8+5 plus 1d6 cold damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage.

Multiattack

The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the frostveil uses Snowy Engulf on it.

Snowy Engulf

The frostveil engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the frostveil's turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time.

Spirit Spores

Recharge 6

The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) cold damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Frostveil

Frostveil is a medium plant with a Challenge Rating of 4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 67 hit points (derived from 9d8 + 27).

GM Tips: Using Frostveil

2 tips available

When using Frostveil in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Frostveil

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Frostveil?
Frostveil has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Frostveil?
Frostveil is a Medium Plant, which affects how certain spells and abilities interact with it.

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