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Fidele Angel

Medium · Celestial · CR 5 · Lawful Good

Armor Class
16 (natural armor)
Hit Points and Hit Dice
104 (16d8 + 32)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
16
+3
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Celestial
Alignment Lawful Good
XP 1800
Initiative Bonus +4

Movement

Walk 80 ft (24.4 m)
Fly 10 ft (3 m)
Swim 40 ft (12.2 m)
Climb 40 ft (12.2 m)
Crawl 40 ft (12.2 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +7 Constitution +5 Intelligence +5 Wisdom +6 Charisma +7

Skills

Insight +6 Perception +6

Languages

Celestial, Common, Infernal, telepathy 60.0 ft (18.3 m).

Resistances & Immunities

Damage Immunities
acid, cold
Damage Resistances
fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities
charmed, exhaustion, petrified, poisoned

Traits

Ever Connected

Fidele angels are magically connected. Damage taken by the fidele angel is split evenly between the fidele angel and its paired fidele angel. The angel that was the original target of the attack takes any damage that won’t divide evenly. All other effects, such as reducing ability scores or being the target of a bless spell, affect only the target.

Immortal Nature

The fidele angel doesn’t require food, drink, or sleep.

Magic Resistance

The angel has advantage on saving throws against spells and other magical effects.

Magic Weapons

The angel’s weapon attacks are magical.

Unshakeable Fidelity

No spell, feature, trait, magic, or other effect can cause a fidele angel to act against or harm its mate or change its love or loyalty toward its mate.

Actions

Beak

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Longsword

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Multiattack

The fidele angel makes three Longsword or Radiant Bolt attacks. Alternatively, it makes one Beak attack and two Talons attacks.

Radiant Bolt

+7 to hit, range 120 ft (36.6 m). Hit: 2d6+4 radiant damage.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) radiant damage.

Spellcasting

The angel casts one of the following spells, requiring no material components and using Charisma as its spellcasting ability (spell save DC 15):

  • At Will: detect evil and good, purify food and drink, spare the dying
  • 3/Day Each: bless, cure wounds, daylight

Talons

+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

To My Lover's Side

If its mate is more than 1 mile away from it, the fidele angel can magically teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 10 feet of its mate. The angel can use this action even if its mate is on another plane of existence.

Bonus Actions

Change Shape

The fidele angel transforms into a Medium or smaller Humanoid, a Large or smaller birdlike Beast, or back into its true form, which is a winged Celestial. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

About Fidele Angel

Fidele Angel is a medium celestial with a Challenge Rating of 5. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 104 hit points (derived from 16d8 + 32).

Fidele Angel has communication capabilities including Celestial, Common, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fidele Angel

2 tips available

When using Fidele Angel in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Fidele Angel

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fidele Angel?
Fidele Angel has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Fidele Angel?
Fidele Angel is a Medium Celestial, which affects how certain spells and abilities interact with it.
What languages does Fidele Angel speak?
Fidele Angel can communicate in Celestial, Common, Infernal, telepathy 60 ft..

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