Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Infernal, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Ever Connected
Fidele angels are magically connected. Damage taken by the fidele angel is split evenly between the fidele angel and its paired fidele angel. The angel that was the original target of the attack takes any damage that won’t divide evenly. All other effects, such as reducing ability scores or being the target of a bless spell, affect only the target.
Immortal Nature
The fidele angel doesn’t require food, drink, or sleep.
Magic Resistance
The angel has advantage on saving throws against spells and other magical effects.
Magic Weapons
The angel’s weapon attacks are magical.
Unshakeable Fidelity
No spell, feature, trait, magic, or other effect can cause a fidele angel to act against or harm its mate or change its love or loyalty toward its mate.
Actions
Beak
+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Longsword
+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Multiattack
The fidele angel makes three Longsword or Radiant Bolt attacks. Alternatively, it makes one Beak attack and two Talons attacks.
Radiant Bolt
+7 to hit, range 120 ft (36.6 m). Hit: 2d6+4 radiant damage.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) radiant damage.
Spellcasting
The angel casts one of the following spells, requiring no material components and using Charisma as its spellcasting ability (spell save DC 15):
- At Will: detect evil and good, purify food and drink, spare the dying
- 3/Day Each: bless, cure wounds, daylight
Talons
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
To My Lover's Side
If its mate is more than 1 mile away from it, the fidele angel can magically teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 10 feet of its mate. The angel can use this action even if its mate is on another plane of existence.
Bonus Actions
Change Shape
The fidele angel transforms into a Medium or smaller Humanoid, a Large or smaller birdlike Beast, or back into its true form, which is a winged Celestial. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
About Fidele Angel
Fidele Angel is a medium celestial with a Challenge Rating of 5. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 104 hit points (derived from 16d8 + 32).
Fidele Angel has communication capabilities including Celestial, Common, Infernal, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fidele Angel
2 tips available
GM Tips: Using Fidele Angel
When using Fidele Angel in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Fidele Angel
2 strategies available
Player Guide: Facing Fidele Angel
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fidele Angel?
- Fidele Angel has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Fidele Angel?
- Fidele Angel is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Fidele Angel speak?
- Fidele Angel can communicate in Celestial, Common, Infernal, telepathy 60 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about celestial creatures and D&D 5e mechanics:
Related Creatures
Black Pudding
Ooze · CR 4
Barbed Devil
Fiend · CR 5
Bugbear Chief
Humanoid · CR 4
Azer Forgemaster
Elemental · CR 4
Alpha Werewolf
Humanoid · CR 6
Air Elemental
Elemental · CR 5