Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Umbral
Traits
Duelist’s Mobility
Opportunity attacks made against the duelist have disadvantage. If the duelist is prone at the start of its turn, it can immediately stand without costing movement.
Fey Ancestry
The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Sunlight Sensitivity
While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger
+8 to hit, reach 5 ft (1.5 m). Hit: 1d4+5 plus 4d6 poison damage.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack
The shadow fey duelist makes two Rapier attacks and one Dagger attack.
Rapier
+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Bonus Actions
Shadow Traveler
While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.
Reactions
Parry
The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.
About Duelist
Duelist is a medium humanoid with a Challenge Rating of 6. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 117 hit points (derived from 18d8 + 36).
Duelist has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Duelist
2 tips available
GM Tips: Using Duelist
When using Duelist in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Duelist
2 strategies available
Player Guide: Facing Duelist
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Duelist?
- Duelist has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Duelist?
- Duelist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Duelist speak?
- Duelist can communicate in Common, Elvish, Umbral.
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