Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Darakhul, Draconic, Undercommon
Resistances & Immunities
Traits
Magic Resistance
The drake has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Bite
+9 to hit, reach 10 ft (3 m). Hit: 2d10+5 piercing damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage.
Enervating Breath
The deep drake exhales pain-inducing, purple-black energy in a 90-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) necrotic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.
Multiattack
The drake makes one Bite attack, two Claw attacks, and one Stinger attack.
Stinger
+9 to hit, reach 10 ft (3 m). Hit: 2d10+5 plus 2d6 poison damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. A poisoned creature must repeat the saving throw at the end of each of its turns. On a failure, the creature takes 7 (2d6) poison damage. On a success, the condition ends. When animate dead is cast on one or more creatures killed by this poison, the spellcaster requires no material components and can cast the spell as an action.
About Deep Drake
Deep Drake is a large dragon with a Challenge Rating of 9. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 150 hit points (derived from 20d10 + 40).
Deep Drake has communication capabilities including Common, Darakhul, Draconic, Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Deep Drake
1 tips available
GM Tips: Using Deep Drake
When using Deep Drake in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Deep Drake
1 strategies available
Player Guide: Facing Deep Drake
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Deep Drake?
- Deep Drake has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Deep Drake?
- Deep Drake is a Large Dragon, which affects how certain spells and abilities interact with it.
- What languages does Deep Drake speak?
- Deep Drake can communicate in Common, Darakhul, Draconic, Undercommon.
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