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Coral Drake

Medium · Dragon · CR 7 · Neutral Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
127 (15d8 + 60)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
17
+3
CON
18
+4
INT
10
+0
WIS
13
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Neutral Evil
XP 2900
Initiative Bonus +3

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Saving Throws

Dexterity +6

Skills

Acrobatics +6 Perception +7 Stealth +6

Languages

Draconic

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold
Condition Immunities
poisoned

Traits

Underwater Camouflage

The coral drake has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The coral drake can breathe only underwater.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Biting Breath

Recharge 5–6

The coral drake pressurizes the throat sacs that contain its growing young and spews tiny, ravenous hatchling drakes in a 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

The coral drake makes one Bite attack and two Spined Fin attacks. It can replace its Bite attack with a Stinger attack.

Spined Fin

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Stinger

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 5 (2d4) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Coral Drake

Coral Drake is a medium dragon with a Challenge Rating of 7. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 127 hit points (derived from 15d8 + 60).

Coral Drake has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Coral Drake

2 tips available

When using Coral Drake in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Coral Drake

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Coral Drake?
Coral Drake has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Coral Drake?
Coral Drake is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Coral Drake speak?
Coral Drake can communicate in Draconic.

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