Clockwork Abomination
Large · Construct · CR 5 · Lawful Evil
Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Infernal
Resistances & Immunities
Traits
Construct Nature
The clockwork abomination doesn’t require air, food, drink, or sleep.
Explosive Infernal Power Source
When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren’t being worn or carried.
Immutable Form
The clockwork abomination is immune to any spell or effect that would alter its form.
Magic Resistance
The clockwork abomination has advantage on saving throws against spells and other magical effects.
Unstoppable
Moving through difficult terrain doesn’t cost the clockwork abomination extra movement, and its speed can’t be reduced.
Actions
Bite
+8 to hit, reach 10 ft (3 m). Hit: 2d8+5 plus 2d6 fire damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) fire damage.
Fire Breath
The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The clockwork abomination makes one Bite attack and one Slam attack.
Slam
+8 to hit, reach 15 ft (4.6 m). Hit: 2d6+5 bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
About Clockwork Abomination
Clockwork Abomination is a large construct with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 76 hit points (derived from 8d10 + 32).
Clockwork Abomination has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Clockwork Abomination
1 tips available
GM Tips: Using Clockwork Abomination
When using Clockwork Abomination in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Clockwork Abomination
1 strategies available
Player Guide: Facing Clockwork Abomination
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Clockwork Abomination?
- Clockwork Abomination has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Clockwork Abomination?
- Clockwork Abomination is a Large Construct, which affects how certain spells and abilities interact with it.
- What languages does Clockwork Abomination speak?
- Clockwork Abomination can communicate in Common, Infernal.
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