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Bouda

Medium · Fiend · CR 5 · Neutral Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
93 (11d8 + 44)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
14
+2
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Neutral Evil
XP 1800
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Dexterity +5 Constitution +7 Wisdom +4 Charisma +5

Skills

Athletics +7 Deception +5 Intimidation +5 Perception +4 Stealth +5

Languages

Common, Celestial, Infernal, telepathy 100.0 ft (30.5 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, exhaustion, poisoned

Traits

Sense Consecrated

The bouda can pinpoint, by scent, the location of celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it.

Sense Magic

The bouda senses magic within 30 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 3d6 poison damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage.

Mephitic Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.

Multiattack

The bouda makes one Bite attack and one Mephitic Claw attack.

Ravenous Gorge

The bouda consumes the organs of a corpse within 5 feet of it that is less than 7 days old. It gains temporary hp equal to twice the dead creature's CR for 1 hour. The bouda can't use Ravenous Gorge on a corpse if it or another bouda has already use Ravenous Gorge on the corpse.

Bonus Actions

Change Shape

The bouda transforms into a human, a hyena, or back into its true form, which is a hyena-human hybrid. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies, then crumbles to dust moments later.

Defiling Smear

1/day

The bouda secretes a disgusting whitish-yellow substance with the viscosity of tar and smears the substance on an object, unoccupied space, or creature within 5 feet of it. An unwilling creature must succeed on a DC 15 Dexterity saving throw to avoid the smear. Each creature, other than a bouda or hyena, that starts its turn within 30 feet of the smeared target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that source of Defiling Smear for the next 24 hours. The stench of a smear remains potent for 7 days or until removed by the greater restoration spell or similar magic.

About Bouda

Bouda is a medium fiend with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 11d8 + 44).

Bouda has communication capabilities including Common, Celestial, Infernal, telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bouda

1 tips available

When using Bouda in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Bouda

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bouda?
Bouda has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Bouda?
Bouda is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Bouda speak?
Bouda can communicate in Common, Celestial, Infernal, telepathy 100 ft..

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