Black Knight Commander
Medium · Humanoid · CR 5 · Lawful Evil
Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two languages
Traits
Hateful Presence
Each friendly creature within 10 feet of the black knight commander gains a +2 bonus on weapon damage rolls but can’t use the Help action.
Locked Saddle
The black knight commander can’t be knocked prone, dismounted, or moved against its will while mounted.
Mounted Charge
If the black knight commander moves at least 20 feet straight toward a creature while mounted and then hits it with a Lance attack on the same turn, the commander can use a bonus action to command its mount to make one melee weapon attack against that creature as a reaction.
Mounted Warrior
The black knight commander is rarely seen without its warhorse mount. The warhorse wears custom barding that raises is Armor Class to 15, and mounting and dismounting the warhorse costs the commander only 5 feet of movement. While the commander is mounted, its mount can’t be charmed or frightened.
Actions
Frightful Charge
While mounted, the black knight commander lets loose a terrifying cry. It then moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must make a DC 15 Dexterity saving throw. On a failure, a creature takes 28 (8d6) bludgeoning damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.
Lance
+7 to hit, reach 10 ft (3 m). Hit: 1d12+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Mace
+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Multiattack
The black knight commander makes one Lance attack and two Mace attacks. If the commander is mounted, its mount can then make one Hooves attack. If both Mace attacks hit one creature, the target takes an extra 7 (2d6) bludgeoning damage.
About Black Knight Commander
Black Knight Commander is a medium humanoid with a Challenge Rating of 5. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 91 hit points (derived from 14d8 + 28).
Black Knight Commander has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Black Knight Commander
2 tips available
GM Tips: Using Black Knight Commander
When using Black Knight Commander in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Black Knight Commander
2 strategies available
Player Guide: Facing Black Knight Commander
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Black Knight Commander?
- Black Knight Commander has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Black Knight Commander?
- Black Knight Commander is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Black Knight Commander speak?
- Black Knight Commander can communicate in any two languages.
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