Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Giant, Sylvan
Resistances & Immunities
Traits
Honeyed Weapons
Radiant, magical honey drips from the Bear King’s paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Keen Smell
The Bear King has advantage on Wisdom (Perception) checks that rely on smell.
Legendary Resistance (3/Day)
If the Bear King fails a saving throw, he can choose to succeed instead.
Regeneration (Bear or Hybrid Form only)
The Bear King regains 10 hp at the start of his turn if he has at least 1 hp.
Actions
Bite
+9 to hit, reach 5 ft (1.5 m). Hit: 1d10+5 plus 3d8 radiant damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (3d8) radiant damage. The target must succeed on a DC 17 Dexterity saving throw or take 9 (2d8) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful DC 14 Wisdom (Medicine) check. The honey dissolves if the target receives magical healing.
Claw
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 3d8 radiant damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage.
Honey Bolt
+8 to hit, range 120 ft (36.6 m). Hit: 4d8+4 radiant damage.
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage.
Maul
+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 3d8 radiant damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage.
Multiattack
The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Bonus Actions
Change Shape
The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies.
Frightful Roar
The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.
Honey Toss
The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.
Move
The Bear King moves up to his speed without provoking opportunity attacks.
Legendary Actions
Frightful Roar
The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.
Honey Toss
The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.
Move
The Bear King moves up to his speed without provoking opportunity attacks.
About Bear King
Bear King is a medium fey with a Challenge Rating of 12. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 133 hit points (derived from 14d8 + 70).
Bear King has communication capabilities including Common, Elvish, Giant, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bear King
1 tips available
GM Tips: Using Bear King
When using Bear King in your D&D 5e campaign, consider these tactical approaches:
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Bear King
1 strategies available
Player Guide: Facing Bear King
When your party encounters this creature, keep these strategies in mind:
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bear King?
- Bear King has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Bear King?
- Bear King is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Bear King speak?
- Bear King can communicate in Common, Elvish, Giant, Sylvan.
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Related D&D 5e Content
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