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Aridni

Small · Fey · CR 5 · Neutral Evil

Armor Class
15
Hit Points and Hit Dice
82 (15d6 + 30)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
21
+5
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
16
+3

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral Evil
XP 1800
Initiative Bonus +5

Movement

Walk 60 ft (18.3 m)
Fly 20 ft (6.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +8

Skills

Acrobatics +11 Perception +3 Stealth +11

Languages

Common, Gnoll, Sylvan, Void Speech

Traits

Flyby

The aridni doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Magic Resistance

The aridni has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The aridni makes three Shortsword or Pixie Bow attacks.

Pixie Bow

+8 to hit, range 40/160 ft (12.2/48.8 m). Hit: 2d4+5 piercing damage.

Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.

Shortsword

+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+5 piercing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Spellcasting

The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At Will: dancing lights, detect magic, invisibility
  • 3/Day Each: charm person, faerie fire
    1/day: spike growth

Bonus Actions

Confusion

The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.

Enchanted Arrows

The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:

Fear

The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.

Laughter

The target falls prone and is incapacitated with laughter until the end of its next turn.

Sleep

The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.

Aridni in Midgard

About Aridni

Aridni is a small fey with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 15d6 + 30).

Aridni has communication capabilities including Common, Gnoll, Sylvan, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Aridni

2 tips available

When using Aridni in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Aridni

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Aridni?
Aridni has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Aridni?
Aridni is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Aridni speak?
Aridni can communicate in Common, Gnoll, Sylvan, Void Speech.

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