Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common, Druidic, Primordial (Aquan)
Resistances & Immunities
Traits
Fishform
As a bonus action, the waverider can transform into a hunter shark or giant octopus. While in this form, the waverider cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours, and can enter fishform twice, regaining expended uses after completing a short or long rest.
Healing Tides
Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide).
Marine Empathy
The waverider can speak with and understand aquatic plants and animals.
Spellcasting
The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, poison spray, resistance
- 1st Level (4 slots): cure wounds, create or destroy water, healing word
- 2nd Level (3 slots): animal messenger, enhance ability, lesser restoration
- 3rd Level (3 slots): conjure animals (aquatic beasts only), water walk, water breathing
- 4th Level (1 slots): control water
Actions
Harpoon
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Attacks with this weapon while underwater are not made with disadvantage.
About Waverider
Waverider is a medium humanoid with a Challenge Rating of 4. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 77 hit points (derived from 14d8+14).
Waverider has communication capabilities including Common, Druidic, Primordial (Aquan). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Waverider
2 tips available
GM Tips: Using Waverider
When using Waverider in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Waverider
2 strategies available
Player Guide: Facing Waverider
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Waverider?
- Waverider has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Waverider?
- Waverider is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Waverider speak?
- Waverider can communicate in Common, Druidic, Primordial (Aquan).
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