Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Druidic, Primordial (Ignan)
Resistances & Immunities
Traits
Flameform
As a bonus action, the firetamer can transform into a fire elemental. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest.
Spellcasting
The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, mending, produce flame
- 1st Level (4 slots): cure wounds, faerie fire, longstrider, jump
- 2nd Level (3 slots): flame blade, heat metal, lesser restoration
- 3rd Level (3 slots): daylight, dispel magic, protection from energy
- 4th Level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental
Actions
Flamecharm
The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
Scimitar
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 4d6 fire damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
About Firetamer
Firetamer is a medium humanoid with a Challenge Rating of 7. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 92 hit points (derived from 16d8+20).
Firetamer has communication capabilities including Common, Druidic, Primordial (Ignan). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Firetamer
1 tips available
GM Tips: Using Firetamer
When using Firetamer in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Firetamer
1 strategies available
Player Guide: Facing Firetamer
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Firetamer?
- Firetamer has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Firetamer?
- Firetamer is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Firetamer speak?
- Firetamer can communicate in Common, Druidic, Primordial (Ignan).
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