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Roper

Large · Monstrosity · CR 5 · Neutral Evil

Source. 5e 2014 Rules
Armor Class
20 (natural armor)
Hit Points and Hit Dice
93 (11d10+33)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
8
-1
CON
17
+3
INT
7
-2
WIS
16
+3
CHA
6
-2

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Neutral Evil
XP 1800
Initiative Bonus -1

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 10 ft (3 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Skills

Perception +6 Stealth +5

Environments

Caves Underworld

Traits

False Appearance

While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils

The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb

The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Cost 1

+7 to hit, reach 5 ft (1.5 m). Hit: 4d8 thunder damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Multiattack

Cost 1

The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Reel

Cost 1

The roper pulls each creature grappled by it up to 25 ft. straight toward it.

Tendril

Cost 1

+7 to hit, reach 50 ft (15.2 m).

Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

About Roper

Roper is a large monstrosity with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 93 hit points (derived from 11d10+33).

GM Tips: Using Roper

1 tips available

When using Roper in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Roper

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Roper?
Roper has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Roper?
Roper is a Large Monstrosity, which affects how certain spells and abilities interact with it.

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