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Glabrezu

Large · Fiend · CR 9 · Chaotic Evil

Source. 5e 2014 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
157 (15d10+75)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
15
+2
CON
21
+5
INT
19
+4
WIS
17
+3
CHA
16
+3

Overview

Category Monsters
Subcategory Demons
Size Large
Type Fiend
Alignment Chaotic Evil
XP 5000
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 13

Saving Throws

Strength +9 Constitution +9 Wisdom +7 Charisma +7

Languages

Abyssal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned

Environments

The Abyss

Traits

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun

Magic Resistance

The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Fist

Cost 1

+9 to hit, reach 5 ft (1.5 m). Hit: 2d4 thunder damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Multiattack

Cost 1

The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Cost 1

+9 to hit, reach 10 ft (3 m). Hit: 2d10 thunder damage.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Variant: Summon Demon

1/day Cost 1

The demon chooses what to summon and attempts a magical summoning.
A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

About Glabrezu

Glabrezu is a large fiend with a Challenge Rating of 9. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 157 hit points (derived from 15d10+75).

Glabrezu has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Glabrezu

2 tips available

When using Glabrezu in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Glabrezu

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Glabrezu?
Glabrezu has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Glabrezu?
Glabrezu is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Glabrezu speak?
Glabrezu can communicate in Abyssal, telepathy 120 ft..

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