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Cloud Giant

Huge · Giant · CR 9 · Neutral Good (50%) Or Neutral Evil (50%)

Source. 5e 2014 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
200 (16d12+96)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
27
+8
DEX
10
+0
CON
22
+6
INT
12
+1
WIS
16
+3
CHA
16
+3

Overview

Category Monsters
Subcategory Giants
Size Huge
Type Giant
Alignment Neutral Good (50%) Or Neutral Evil (50%)
XP 5000
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 17

Saving Throws

Constitution +10 Wisdom +7 Charisma +7

Skills

Insight +7 Perception +7

Languages

Common, Giant

Environments

Mountain Plane of Air

Traits

Innate Spellcasting

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form

Keen Smell

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Morningstar

Cost 1

+12 to hit, reach 10 ft (3 m). Hit: 3d8 thunder damage.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Multiattack

Cost 1

The giant makes two morningstar attacks.

Rock

Cost 1

+12 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10 thunder damage.

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

About Cloud Giant

Cloud Giant is a huge giant with a Challenge Rating of 9. It has a neutral good (50%) or neutral evil (50%) alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 200 hit points (derived from 16d12+96).

Cloud Giant has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cloud Giant

1 tips available

When using Cloud Giant in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Cloud Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cloud Giant?
Cloud Giant has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Cloud Giant?
Cloud Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Cloud Giant speak?
Cloud Giant can communicate in Common, Giant.

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