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Chuul

Large · Aberration · CR 4 · Chaotic Evil

Source. 5e 2014 Rules
Armor Class
16 (natural armor)
Hit Points and Hit Dice
93 (11d10+33)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
10
+0
CON
16
+3
INT
5
-3
WIS
11
+0
CHA
5
-3

Overview

Category Monsters
Size Large
Type Aberration
Alignment Chaotic Evil
XP 1100
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4

Languages

understands Deep Speech but can't speak

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Environments

Caves Ocean Plane of Water Underworld

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack

Cost 1

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer

Cost 1

+6 to hit, reach 10 ft (3 m). Hit: 2d6 thunder damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles

Cost 1

One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Chuul

Chuul is a large aberration with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 93 hit points (derived from 11d10+33).

Chuul has communication capabilities including understands Deep Speech but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chuul

1 tips available

When using Chuul in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Chuul

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chuul?
Chuul has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Chuul?
Chuul is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Chuul speak?
Chuul can communicate in understands Deep Speech but can't speak.

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