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Behir

Huge · Monstrosity · CR 11 · Neutral Evil

Source. 5e 2014 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
168 (16d12+64)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
16
+3
CON
18
+4
INT
7
-2
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Huge
Type Monstrosity
Alignment Neutral Evil
XP 7200
Initiative Bonus +3

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 40 ft (12.2 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 90 ft (27.4 m)
Passive Perception 16

Skills

Perception +6 Stealth +7

Languages

Draconic

Resistances & Immunities

Damage Immunities
lightning

Environments

Caves Ruins Plane of Earth Underworld

Actions

Bite

Cost 1

+10 to hit, reach 10 ft (3 m). Hit: 3d10 thunder damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict

Cost 1

+10 to hit, reach 5 ft (1.5 m). Hit: 2d10 thunder plus 2d10 thunder damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath

Recharge 5–6

The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Multiattack

Cost 1

The behir makes two attacks: one with its bite and one to constrict.

Swallow

Cost 1

The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

About Behir

Behir is a huge monstrosity with a Challenge Rating of 11. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 168 hit points (derived from 16d12+64).

Behir has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Behir

2 tips available

When using Behir in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Behir

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Behir?
Behir has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Behir?
Behir is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Behir speak?
Behir can communicate in Draconic.

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