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Air Elemental

Large · Elemental · CR 5 · Neutral

Source. 5e 2014 Rules
Armor Class
15
Hit Points and Hit Dice
90 (12d10+24)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
20
+5
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Subcategory Elementals
Size Large
Type Elemental
Alignment Neutral
XP 1800
Initiative Bonus +5

Movement

Fly 90 ft (27.4 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Auran

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Environments

Laboratory Mountain Plane of Air

Traits

Air Form

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

Cost 1

The elemental makes two slam attacks.

Slam

Cost 1

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8 thunder damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind

Cost 1

Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

About Air Elemental

Air Elemental is a large elemental with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 90 hit points (derived from 12d10+24).

Air Elemental has communication capabilities including Auran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Air Elemental

1 tips available

When using Air Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Air Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Air Elemental?
Air Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Air Elemental?
Air Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Air Elemental speak?
Air Elemental can communicate in Auran.

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