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Young Copper Dragon

Large · Dragon · CR 7 · Chaotic Good

Source. 5e 2024 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
119 (14d10 + 42)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
12
+1
CON
17
+3
INT
16
+3
WIS
13
+1
CHA
15
+2

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Good
XP 2900
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 17

Saving Throws

Strength +4 Dexterity +4 Constitution +3 Intelligence +3 Wisdom +4 Charisma +2

Skills

Deception +5 Perception +7 Stealth +4

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
acid

Actions

Acid Breath

Recharge 5–6 Cost 1

Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.

Multiattack

Cost 1

The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.

Rend

Cost 1

+7 to hit, reach 10 ft (3 m). Hit: 2d10+4 slashing damage.

Melee Attack Roll: +7, reach 10 ft. 15 (2d10 + 4) Slashing damage.

Slowing Breath

Cost 1

Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

About Young Copper Dragon

Young Copper Dragon is a large dragon with a Challenge Rating of 7. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 119 hit points (derived from 14d10 + 42).

Young Copper Dragon has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Copper Dragon

2 tips available

When using Young Copper Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Young Copper Dragon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Copper Dragon?
Young Copper Dragon has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Young Copper Dragon?
Young Copper Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Young Copper Dragon speak?
Young Copper Dragon can communicate in Common, Draconic.

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