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Vampire Spawn

Small · Undead · CR 5 · Neutral Evil

Source. 5e 2024 Rules
Armor Class
16 (natural armor)
Hit Points and Hit Dice
90 (12d8 + 36)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Size Small
Type Undead
Alignment Neutral Evil
XP 1800
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +3 Dexterity +6 Constitution +3 Intelligence +0 Wisdom +3 Charisma +1

Skills

Perception +3 Stealth +6

Languages

Common plus one other language

Resistances & Immunities

Damage Resistances
necrotic

Traits

Spider Climb

The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness

The vampire has these weaknesses:

  • Forbiddance: The vampire can't enter a residence without an invitation from an occupant.
  • Running Water: The vampire takes 20 Acid damage if it ends its turn in running water.
  • Stake to the Heart: The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.
  • Sunlight: The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Bite

Cost 1

Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Claw

Cost 1

+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.

Melee Attack Roll: +6, reach 5 ft. 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Multiattack

Cost 1

The vampire makes two Claw attacks and uses Bite.

Bonus Actions

Deathless Agility

The vampire takes the Dash or Disengage action.

About Vampire Spawn

Vampire Spawn is a small undead with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 90 hit points (derived from 12d8 + 36).

Vampire Spawn has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vampire Spawn

2 tips available

When using Vampire Spawn in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Vampire Spawn

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vampire Spawn?
Vampire Spawn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Vampire Spawn?
Vampire Spawn is a Small Undead, which affects how certain spells and abilities interact with it.
What languages does Vampire Spawn speak?
Vampire Spawn can communicate in Common plus one other language.

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