Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Celestial, Elvish, Sylvan; telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Legendary Resistance (3/Day)
If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance
The unicorn has Advantage on saving throws against spells and other magical effects.
Actions
Hooves
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.
Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.
Multiattack
The unicorn makes one Hooves attack and one Radiant Horn attack.
Radiant Horn
+7 to hit, reach 5 ft (1.5 m). Hit: 1d10+4 radiant damage.
Melee Attack Roll: +7, reach 5 ft. 9 (1d10 + 4) Radiant damage.
Spellcasting
The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):
- At Will: Detect Evil and Good, Druidcraft
- 1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall
Bonus Actions
Unicorn's Blessing
The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.
Legendary Actions
Charging Horn
The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
Shimmering Shield
The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.
About Unicorn
Unicorn is a large celestial with a Challenge Rating of 5. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 97 hit points (derived from 13d10 + 26).
Unicorn has communication capabilities including Celestial, Elvish, Sylvan; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Unicorn
1 tips available
GM Tips: Using Unicorn
When using Unicorn in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Unicorn
1 strategies available
Player Guide: Facing Unicorn
When your party encounters this creature, keep these strategies in mind:
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Unicorn?
- Unicorn has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Unicorn?
- Unicorn is a Large Celestial, which affects how certain spells and abilities interact with it.
- What languages does Unicorn speak?
- Unicorn can communicate in Celestial, Elvish, Sylvan; telepathy 120 ft..
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