Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common
Resistances & Immunities
Traits
Inscrutable
No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair)
If the sphinx fails a saving throw, it can choose to succeed instead.
Actions
Claw
+8 to hit, reach 5 ft (1.5 m). Hit: 3d6+4 slashing damage.
Melee Attack Roll: +8, reach 5 ft. 14 (3d6 + 4) Slashing damage.
Mind-Rending Roar
Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: 35 (10d6) Psychic damage, and the target has the Incapacitated condition until the start of the sphinx's next turn.
Multiattack
The sphinx makes three Claw attacks.
Spellcasting
The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
- At Will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
- 1/Day Each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues
Legendary Actions
Arcane Prowl
The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years
Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: The sphinx can't take this action again until the start of its next turn.
About Sphinx of Lore
Sphinx of Lore is a large celestial with a Challenge Rating of 11. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 170 hit points (derived from 20d10 + 60).
Sphinx of Lore has communication capabilities including Celestial, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sphinx of Lore
1 tips available
GM Tips: Using Sphinx of Lore
When using Sphinx of Lore in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Sphinx of Lore
1 strategies available
Player Guide: Facing Sphinx of Lore
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sphinx of Lore?
- Sphinx of Lore has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Sphinx of Lore?
- Sphinx of Lore is a Large Celestial, which affects how certain spells and abilities interact with it.
- What languages does Sphinx of Lore speak?
- Sphinx of Lore can communicate in Celestial, Common.
Related D&D 5e Content
Related D&D 5e Content
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