Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Traits
Spider Climb
The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 piercing damage.
Melee Attack Roll: +7, reach 5 ft. 17 (3d8 + 4) Piercing damage.
Multiattack
The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Reel
The roper pulls each creature Grappled by it up to 30 feet straight toward it.
Tentacle
Melee Attack Roll: +7, reach 60 ft. The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.
About Roper
Roper is a large aberration with a Challenge Rating of 5. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 93 hit points (derived from 11d10 + 33).
GM Tips: Using Roper
1 tips available
GM Tips: Using Roper
When using Roper in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Roper
1 strategies available
Player Guide: Facing Roper
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Roper?
- Roper has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Roper?
- Roper is a Large Aberration, which affects how certain spells and abilities interact with it.
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