Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Infernal
Traits
Fiendish Restoration
If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Greater Magic Resistance
The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Actions
Baleful Command
Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.
Cursed Touch
+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.
Melee Attack Roll: +10, reach 5 ft. 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short Rest|XPHB|Short or Long Rest.
Multiattack
The rakshasa makes three Cursed Touch attacks.
Spellcasting
The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
- At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
- 1/Day Each: Fly, Invisibility, Major Image, Plane Shift
About Rakshasa
Rakshasa is a medium fiend with a Challenge Rating of 13. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 221 hit points (derived from 26d8 + 104).
Rakshasa has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Rakshasa
1 tips available
GM Tips: Using Rakshasa
When using Rakshasa in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Rakshasa
1 strategies available
Player Guide: Facing Rakshasa
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 13.
Solo Encounter:
A single character of level 17 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 18,200 XP
- Hard: 27,300 XP
- Deadly: 36,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Rakshasa?
- Rakshasa has a Challenge Rating of 13, making it appropriate for parties of level 13.0.
- What type of creature is Rakshasa?
- Rakshasa is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Rakshasa speak?
- Rakshasa can communicate in Common, Infernal.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Cloud Giant Noble
Giant · CR 12
Faerie Noble
Fey · CR 12
Ascetic Grandmaster
Humanoid · CR 14
Fire Giant War Priest
Giant · CR 12
Iron Guardian
Construct · CR 14
Ice Devil
Fiend · CR 12