Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common plus one other language
Actions
Multiattack
The pirate makes three attacks, using Rapier or Pistol in any combination.
Pistol
+7 to hit, range 30/90 ft (9.1/27.4 m). Hit: 2d10+4 piercing damage.
Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.
Rapier
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.
Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Bonus Actions
Captain's Charm
Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte
Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
About Pirate Captain
Pirate Captain is a small humanoid with a Challenge Rating of 6. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 84 hit points (derived from 13d8 + 26).
Pirate Captain has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pirate Captain
2 tips available
GM Tips: Using Pirate Captain
When using Pirate Captain in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Pirate Captain
2 strategies available
Player Guide: Facing Pirate Captain
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pirate Captain?
- Pirate Captain has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Pirate Captain?
- Pirate Captain is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Pirate Captain speak?
- Pirate Captain can communicate in Common plus one other language.
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Related D&D 5e Content
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