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Pirate Captain

Small · Humanoid · CR 6 · Neutral

Source. 5e 2024 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
84 (13d8 + 26)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
17
+3

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 2300
Initiative Bonus +7

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 15

Saving Throws

Strength +3 Dexterity +7 Constitution +2 Intelligence +0 Wisdom +5 Charisma +6

Skills

Acrobatics +7 Perception +5

Languages

Common plus one other language

Actions

Multiattack

Cost 1

The pirate makes three attacks, using Rapier or Pistol in any combination.

Pistol

Cost 1

+7 to hit, range 30/90 ft (9.1/27.4 m). Hit: 2d10+4 piercing damage.

Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.

Rapier

Cost 1

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Bonus Actions

Captain's Charm

Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte

Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

About Pirate Captain

Pirate Captain is a small humanoid with a Challenge Rating of 6. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 84 hit points (derived from 13d8 + 26).

Pirate Captain has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pirate Captain

2 tips available

When using Pirate Captain in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Pirate Captain

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pirate Captain?
Pirate Captain has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Pirate Captain?
Pirate Captain is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Pirate Captain speak?
Pirate Captain can communicate in Common plus one other language.

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