Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Infernal, Primordial
Resistances & Immunities
Traits
Magic Resistance
The hag has Advantage on saving throws against spells and other magical effects.
Soul Bag
The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
Actions
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.
Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.
Multiattack
The hag makes two Claw attacks.
Nightmare Haunting
While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell's messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag's soul bag, and the target can't be raised from the dead until its soul is released.
- At Will:
- 1/Day Each: Dream, Protection from Evil and Good, Magic Circle
Spellcasting
The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Etherealness, Magic Missile
- 2/Day Each: Phantasmal Killer, Plane Shift
Bonus Actions
Shape-Shift
The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
About Night Hag
Night Hag is a medium fiend with a Challenge Rating of 5. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 112 hit points (derived from 15d8 + 45).
Night Hag has communication capabilities including Abyssal, Common, Infernal, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Night Hag
2 tips available
GM Tips: Using Night Hag
When using Night Hag in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Night Hag
2 strategies available
Player Guide: Facing Night Hag
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Night Hag?
- Night Hag has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Night Hag?
- Night Hag is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Night Hag speak?
- Night Hag can communicate in Abyssal, Common, Infernal, Primordial.
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