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Mummy Lord

Small · Undead · CR 15 · Lawful Evil

Source. 5e 2024 Rules
Armor Class
17 (natural armor)
Hit Points and Hit Dice
187 (25d8 + 75)
Challenge Rating CR
15

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
17
+3
INT
11
+0
WIS
19
+4
CHA
16
+3

Overview

Category Monsters
Size Small
Type Undead
Alignment Lawful Evil
XP 13000
Initiative Bonus +10

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 19

Saving Throws

Strength +4 Dexterity +0 Constitution +3 Intelligence +5 Wisdom +9 Charisma +3

Skills

History +5 Perception +9 Religion +5

Languages

Common plus three other languages

Resistances & Immunities

Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance

The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration

If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Channel Negative Energy

Cost 1

+9 to hit, range 60 ft (18.3 m). Hit: 6d6+4 necrotic damage.

Ranged Attack Roll: +9, range 60 ft. 25 (6d6 + 4) Necrotic damage.

Dreadful Glare

Cost 1

Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy's next turn.

Multiattack

Cost 1

The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist

Cost 1

+9 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 bludgeoning damage.

Melee Attack Roll: +9, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Spellcasting

Cost 1

The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

  • At Will: Dispel Magic, Thaumaturgy
  • 1/Day Each: Animate Dead, Harm, Insect Plague

Reactions

Whirlwind of Sand

Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary Actions

Dread Command

Cost 1

The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can't take this action again until the start of its next turn.

Glare

Cost 1

The mummy uses Dreadful Glare. The mummy can't take this action again until the start of its next turn.

Necrotic Strike

Cost 1

The mummy makes one Rotting Fist or Channel Negative Energy attack.

About Mummy Lord

Mummy Lord is a small undead with a Challenge Rating of 15. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 187 hit points (derived from 25d8 + 75).

Mummy Lord has communication capabilities including Common plus three other languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mummy Lord

2 tips available

When using Mummy Lord in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Mummy Lord

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 15.

Solo Encounter:

A single character of level 19 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 24,000 XP
  • Hard: 36,000 XP
  • Deadly: 48,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mummy Lord?
Mummy Lord has a Challenge Rating of 15, making it appropriate for parties of level 15.0.
What type of creature is Mummy Lord?
Mummy Lord is a Small Undead, which affects how certain spells and abilities interact with it.
What languages does Mummy Lord speak?
Mummy Lord can communicate in Common plus three other languages.

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