Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal; telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Demonic Restoration
If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The hezrou has Advantage on saving throws against spells and other magical effects.
Stench
Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.
Actions
Multiattack
The hezrou makes three Rend attacks.
Rend
+7 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 slashing damage.
Melee Attack Roll: +7, reach 5 ft. 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap
The hezrou jumps up to 30 feet by spending 10 feet of movement.
About Hezrou
Hezrou is a large fiend with a Challenge Rating of 8. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 157 hit points (derived from 15d10 + 75).
Hezrou has communication capabilities including Abyssal; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hezrou
1 tips available
GM Tips: Using Hezrou
When using Hezrou in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Hezrou
1 strategies available
Player Guide: Facing Hezrou
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hezrou?
- Hezrou has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Hezrou?
- Hezrou is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Hezrou speak?
- Hezrou can communicate in Abyssal; telepathy 120 ft..
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Related D&D 5e Content
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