Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
All; telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Exalted Restoration
If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
The deva has Advantage on saving throws against spells and other magical effects.
Actions
Holy Mace
+8 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.
Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Multiattack
The deva makes two Holy Mace attacks.
Spellcasting
The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- At Will: Detect Evil and Good, Shapechange
- 1/Day Each: Commune, Raise Dead
Bonus Actions
Divine Aid
The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
About Deva
Deva is a medium celestial with a Challenge Rating of 10. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 229 hit points (derived from 27d8 + 108).
Deva has communication capabilities including All; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Deva
2 tips available
GM Tips: Using Deva
When using Deva in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Deva
2 strategies available
Player Guide: Facing Deva
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Deva?
- Deva has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Deva?
- Deva is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Deva speak?
- Deva can communicate in All; telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about celestial creatures and D&D 5e mechanics:
Related Creatures
Crusher
Construct · CR 10
Coven Winter Hag
Fey · CR 9
Cyclops Myrmidon
Giant · CR 10
Aboleth
Aberration · CR 11
Cloud Giant
Giant · CR 10
Archmage
Humanoid · CR 11