Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Infernal; telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Claw
+8 to hit, reach 10 ft (3 m). Hit: 2d8+4 slashing damage.
Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.
Infernal Sting
+8 to hit, reach 10 ft (3 m). Hit: 2d10+4 piercing damage.
Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.
Multiattack
The devil makes two Claw attacks and one Infernal Sting attack.
About Bone Devil
Bone Devil is a large fiend with a Challenge Rating of 9. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 161 hit points (derived from 17d10 + 68).
Bone Devil has communication capabilities including Infernal; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bone Devil
2 tips available
GM Tips: Using Bone Devil
When using Bone Devil in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Bone Devil
2 strategies available
Player Guide: Facing Bone Devil
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 9.
Solo Encounter:
A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 9,000 XP
- Hard: 13,500 XP
- Deadly: 18,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bone Devil?
- Bone Devil has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
- What type of creature is Bone Devil?
- Bone Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Bone Devil speak?
- Bone Devil can communicate in Infernal; telepathy 120 ft..
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Related D&D 5e Content
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