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Air Elemental

Large · Elemental · CR 5 · Neutral

Source. 5e 2024 Rules
Armor Class
15 (natural armor)
Hit Points and Hit Dice
90 (12d10 + 24)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
20
+5
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Neutral
XP 1800
Initiative Bonus +5

Movement

Walk 10 ft (3 m)
Fly 90 ft (27.4 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +2 Dexterity +5 Constitution +2 Intelligence -2 Wisdom +0 Charisma -2

Languages

Primordial (Auran)

Resistances & Immunities

Damage Immunities
poison, thunder
Damage Resistances
lightning
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Air Form

The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack

Cost 1

The elemental makes two Thunderous Slam attacks.

Thunderous Slam

Cost 1

+8 to hit, reach 10 ft (3 m). Hit: 2d8+5 thunder damage.

Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Thunder damage.

Whirlwind

Recharge 4–6

Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

About Air Elemental

Air Elemental is a large elemental with a Challenge Rating of 5. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 90 hit points (derived from 12d10 + 24).

Air Elemental has communication capabilities including Primordial (Auran). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Air Elemental

1 tips available

When using Air Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Air Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Air Elemental?
Air Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Air Elemental?
Air Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Air Elemental speak?
Air Elemental can communicate in Primordial (Auran).

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