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Wendigo

Medium · Monstrosity · CR 11 · Chaotic Evil

Source. Creature Codex
Armor Class
16 (natural armor)
Hit Points and Hit Dice
150 (20d8+60)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
18
+4
CON
16
+3
INT
11
+0
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Evil
XP 7200
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 17

Skills

Athletics +9 Perception +7 Stealth +8 Survival +7

Languages

Common

Resistances & Immunities

Damage Immunities
cold, fire
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, stunned

Traits

Aura of Starvation

A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.

Magic Resistance

The wendigo has advantage on saving throws against spells and other magical effects.

Actions

Bite

+9 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 piercing damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Frozen Spittle

+7 to hit, range 100 ft (30.5 m). Hit: 8d6 cold damage.

Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.

Icy Claw

+9 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 cold damage.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.

Multiattack

The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.

About Wendigo

Wendigo is a medium monstrosity with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 150 hit points (derived from 20d8+60).

Wendigo has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wendigo

1 tips available

When using Wendigo in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Wendigo

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wendigo?
Wendigo has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Wendigo?
Wendigo is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Wendigo speak?
Wendigo can communicate in Common.

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