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War Wyvern

Large · Dragon · CR 7 · Unaligned

Source. Creature Codex
Armor Class
15 (scale mail)
Hit Points and Hit Dice
119 (14d10+42)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
12
+1
CON
16
+3
INT
6
-2
WIS
14
+2
CHA
6
-2

Overview

Category Monsters
Size Large
Type Dragon
Alignment Unaligned
XP 2900
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Fly 80 ft (24.4 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Wisdom +5

Skills

Athletics +8 Perception +5

Languages

understands Common and Draconic, but can't speak

Traits

Siege Monster

The wyvern deals double damage to objects and structures.

Actions

Bite

+8 to hit, reach 10 ft (3 m). Hit: 2d6+5 plus 3d6 poison damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) poison damage.

Claws

+8 to hit, reach 5 ft (1.5 m). Hit: 3d8+5 slashing damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the wyvern can't use its claw on another target.

Multiattack

The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Spit Venom

Recharge 5–6

The wyvern spits venom at a target within 60 feet. The target must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Stinger

+8 to hit, reach 10 ft (3 m). Hit: 2d6+5 poison damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. The target must make a DC 16 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

About War Wyvern

War Wyvern is a large dragon with a Challenge Rating of 7. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 119 hit points (derived from 14d10+42).

War Wyvern has communication capabilities including understands Common and Draconic, but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using War Wyvern

1 tips available

When using War Wyvern in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing War Wyvern

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of War Wyvern?
War Wyvern has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is War Wyvern?
War Wyvern is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does War Wyvern speak?
War Wyvern can communicate in understands Common and Draconic, but can't speak.

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