Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Keen Smell
The vellso has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance
The vellso has advantage on saving throws against spells and other magical effects.
Magic Weapons
The vellso's weapon attacks are magical.
Spider Climb
The vellso can climb surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 13 (3d8) necrotic damage and contract the carrion curse disease (see sidebar).
Claws
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Constitution saving throw or gain one level of exhaustion. If an infected creature succeeds on the saving throw, it no longer gains exhaustion levels each day. A second successful save at the end of a long rest cures the disease. The abyssal disease resists many efforts at treatment and can only be cured by a greater restoration spell or similar magic. A living creature that dies from the effects of carrion curse has a 75% chance of rising again as a blood zombie (see page 393) within 24 hours.
Multiattack
The vellso makes two attacks: one with its bite and one with its claws.
About Vellso
Vellso is a medium fiend with a Challenge Rating of 7. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 120 hit points (derived from 16d8+48).
Vellso has communication capabilities including Abyssal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vellso
2 tips available
GM Tips: Using Vellso
When using Vellso in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Vellso
2 strategies available
Player Guide: Facing Vellso
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 7.
Solo Encounter:
A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 5,600 XP
- Hard: 8,400 XP
- Deadly: 11,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vellso?
- Vellso has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
- What type of creature is Vellso?
- Vellso is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Vellso speak?
- Vellso can communicate in Abyssal, telepathy 120 ft..
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