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Tveirherjar

Medium · Undead · CR 7 · Lawful Evil

Source. Creature Codex
Armor Class
18 (chain mail, shield)
Hit Points and Hit Dice
102 (12d8+48)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
12
+1
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Evil
XP 2900
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 12

Skills

Stealth +4

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
slashing from nonmagical attacks
Condition Immunities
poisoned

Traits

Battle Frenzy

Once reduced to 30 hp or less, the tveirherjar makes all attacks with advantage.

Curse of the Tveirherjar (Recharge 6)

As a bonus action, the tveirherjar forces a creature it hit with its Niflheim longsword this round to make a DC 15 Constitution saving throw. The creature takes 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If an einherjar is reduced to 0 hp by this effect, it dies, cursed to become a tveirherjar at sundown.

Niflheim Longsword

The tveirherjar's longsword absorbs light within 30 feet of it, changing bright light to dim light and dim light to darkness. When the tveirherjar dies, its longsword crumbles away, its magic returning to the creator for the next tveirherjar.

Unerring Tracker

The tveirherjar can locate any einherjar within 1,000 feet. This trait works like the locate creature spell, except running water doesn't block it.

Actions

Multiattack

A tveirherjar makes two attacks with its Niflheim longsword.

Niflheim Longsword

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 1d8 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 4 (1d8) necrotic damage.

Spear of the Northern Sky

Recharge 5–6

+7 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+4 plus 3d6 fire damage.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) radiant damage, and the target is outlined in a shimmering light until the end of the tveirherjar's next turn. This light works like the faerie fire spell, except only the tveirherjar has advantage on attacks against the creature and the light is not absorbed by the tveirherjar's Niflheim longsword.

Terrifying Glare

Recharge 5–6

The tveirherjar targets one creature it can see within 30 feet of it. If the creature can see the tveirherjar, it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. While frightened, the creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Tveirherjar

Tveirherjar is a medium undead with a Challenge Rating of 7. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 102 hit points (derived from 12d8+48).

Tveirherjar has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Tveirherjar

1 tips available

When using Tveirherjar in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Tveirherjar

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Tveirherjar?
Tveirherjar has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Tveirherjar?
Tveirherjar is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Tveirherjar speak?
Tveirherjar can communicate in Common, Draconic.

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