Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Common, Umbral, and Undercommon but can't speak
Resistances & Immunities
Traits
Night's Blood
If a bite wound from the spawn of Chernobog results in an infection, the black oil that drips from the spawn's jaws seeps into the wound and vanishes. After each long rest, the creature must make a DC 14 Constitution saving throw. On two successes, the disease is cured. On a failure, the disease progresses, forcing the creature to undergo a series of changes, in the following order.
The creature can't speak, and its tongue turns black.
The creature's eyes turn a deep red, and it gains darkvision 60 feet and the Sunlight Sensitivity trait.
The creature secretes black oil from its skin, and it has advantage on ability checks and saving throws made to escape a grapple.
The creature's veins turn black, slowly working their way up through the body from the appendages over 24 hours.
When the blackened veins reach its head after the final long rest, the creature experiences excruciating, stabbing pains in its temples. At sunset, the creature dies as the antlers of an elk burst from its head. The oil secreting from the corpse pools and forms a spawn of Chernobog at midnight.
Sunlight Sensitivity
While in sunlight, the spawn of Chernobog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+6 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the creature must succeed on a DC 14 Constitution saving throw or become infected with the night's blood disease (see the Night's Blood trait).
Claws
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Multiattack
The spawn of Chernobog makes two attacks: one with its bite and one with its claws.
About Spawn of Chernobog
Spawn of Chernobog is a large fiend with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 95 hit points (derived from 10d10+40).
Spawn of Chernobog has communication capabilities including understands Common, Umbral, and Undercommon but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spawn of Chernobog
2 tips available
GM Tips: Using Spawn of Chernobog
When using Spawn of Chernobog in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Spawn of Chernobog
2 strategies available
Player Guide: Facing Spawn of Chernobog
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spawn of Chernobog?
- Spawn of Chernobog has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Spawn of Chernobog?
- Spawn of Chernobog is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Spawn of Chernobog speak?
- Spawn of Chernobog can communicate in understands Common, Umbral, and Undercommon but can't speak.
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