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Shadow Fey Ambassador

Medium · Humanoid · CR 9 · Lawful Evil

Source. Creature Codex
Armor Class
16 (studded leather)
Hit Points and Hit Dice
161 (19d8+76)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
18
+4
CON
18
+4
INT
16
+3
WIS
16
+3
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Evil
XP 5000
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 17

Saving Throws

Dexterity +8 Wisdom +7

Skills

Arcana +7 Deception +13 Insight +7 Intimidation +9 Perception +7 Persuasion +13

Languages

Common, Elvish, Umbral

Traits

Fey Ancestry

The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.

Shadow Traveler (5/Day)

As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Honeyed Words

The silver-tongued shadow fey ambassador weaves together a string of highly persuasive and agreeable words. Each creature within 30 feet of the ambassador must succeed on a DC 16 Wisdom saving throw or be charmed by the ambassador, regarding it as a wise and trustworthy ally with the creature's best interests at heart. A charmed target doesn't have to obey the ambassador's commands, but it views the ambassador's words in the most favorable way.

Each time a charmed target witnesses the shadow fey ambassador or its allies do something harmful to the target or its companions, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts as long as the ambassador maintains concentration, up to 8 hours.

Multiattack

The ambassador uses its Withering Stare. It then makes three rapier attacks.

Rapier

+8 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 3d6 cold damage.

Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) cold damage.

Withering Stare

The shadow fey ambassador targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the ambassador's Withering Stare for the next 24 hours.

About Shadow Fey Ambassador

Shadow Fey Ambassador is a medium humanoid with a Challenge Rating of 9. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 161 hit points (derived from 19d8+76).

Shadow Fey Ambassador has communication capabilities including Common, Elvish, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shadow Fey Ambassador

1 tips available

When using Shadow Fey Ambassador in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Shadow Fey Ambassador

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shadow Fey Ambassador?
Shadow Fey Ambassador has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Shadow Fey Ambassador?
Shadow Fey Ambassador is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Shadow Fey Ambassador speak?
Shadow Fey Ambassador can communicate in Common, Elvish, Umbral.

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