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Sentinel in Darkness

Large · Construct · CR 7 · Unaligned

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
127 (15d10+45)
Challenge Rating CR
7

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
9
-1
CON
16
+3
INT
6
-2
WIS
18
+4
CHA
1
-5

Overview

Category Monsters
Size Large
Type Construct
Alignment Unaligned
XP 2900
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 17

Skills

Perception +7

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Scourge of the Seekers

The sentinel has advantage on attack rolls against creatures with darkvision, blindsight, or truesight.

Vault Keeper

Secret doors and illusory walls within 1,500 feet of the sentinel have the DC to detect their presence increased by 5.

Actions

Curse of the Wanderer

Recharge 6

One creature the sentinel can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or suffer the Curse of the Wanderer. While cursed, the creature's speed is halved and it can't regain hp. For every 24 hours it goes without discovering or learning new information, it takes 10 (3d6) psychic damage. The curse lasts until it is lifted by a remove curse spell or similar magic.

Multiattack

The sentinel makes two stone fist attacks. If both attacks hit a Large or smaller creature, the target must succeed on a DC 15 Wisdom saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand. The object is teleported to a random unoccupied space within 200 feet of the sentinel. The target feels a mental tug in the general direction of the item until it is recovered.

Stone Fist

+8 to hit, reach 10 ft (3 m). Hit: 2d12+5 bludgeoning damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.

About Sentinel in Darkness

Sentinel in Darkness is a large construct with a Challenge Rating of 7. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 127 hit points (derived from 15d10+45).

Sentinel in Darkness has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sentinel in Darkness

2 tips available

When using Sentinel in Darkness in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Sentinel in Darkness

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 7.

Solo Encounter:

A single character of level 10 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 5,600 XP
  • Hard: 8,400 XP
  • Deadly: 11,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sentinel in Darkness?
Sentinel in Darkness has a Challenge Rating of 7, making it appropriate for parties of level 7.0.
What type of creature is Sentinel in Darkness?
Sentinel in Darkness is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Sentinel in Darkness speak?
Sentinel in Darkness can communicate in understands the languages of its creator but can't speak.

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