Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic
Resistances & Immunities
Traits
Devastate (Recharge 5-6)
As a bonus action, the ouroban imbues its greatsword with dark power. All of its greatsword attacks do an additional 10 (3d6) necrotic damage per hit until the start of its next turn.
Fire Absorption
Whenever the ouroban is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.
Spellcasting
The ouroban is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following paladin spells prepared:
- 1st Level (4 slots): command, cure wounds, detect evil and good, detect magic, divine favor (fire damage instead of radiant)
- 2nd Level (3 slots): branding smite, lesser restoration, zone of truth
- 3rd Level (3 slots): dispel magic, elemental weapon
- 4th Level (1 slot): banishment
Actions
Abyssal Fires
The ouroban summons green flames under up to five creatures within 30 feet of it. Each target must succeed on a DC 17 Dexterity saving throw or take 18 (4d8) fire damage and be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
The ouroban has advantage on attack rolls and ability checks against a creature poisoned by its Abyssal Fires.
Fire Breath
The ouroban exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Greatsword
+8 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 plus 1d6 fire damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.
Heavy Crossbow
+5 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10+4 piercing damage.
Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Multiattack
The ouroban makes three attacks with its greatsword.
About Ouroban
Ouroban is a medium humanoid with a Challenge Rating of 11. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 209 hit points (derived from 38d8+38).
Ouroban has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ouroban
1 tips available
GM Tips: Using Ouroban
When using Ouroban in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Ouroban
1 strategies available
Player Guide: Facing Ouroban
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ouroban?
- Ouroban has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Ouroban?
- Ouroban is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Ouroban speak?
- Ouroban can communicate in Common, Draconic.
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