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Oth

Large · Aberration · CR 5 · Lawful Neutral

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
119 (14d10+42)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
16
+3
INT
11
+0
WIS
14
+2
CHA
18
+4

Overview

Category Monsters
Size Large
Type Aberration
Alignment Lawful Neutral
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 10 ft (3 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 15

Skills

Arcana +3 Perception +5 Persuasion +7 Religion +3

Languages

all, telepathy 100.0 ft (30.5 m).

Resistances & Immunities

Damage Resistances
acid, cold, fire

Traits

Amorphous

The oth, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.

Multiple Roles

Choose either the Dripping Arcanist or Paladin of Shoth trait.
* Dripping Arcanist. The oth's innate spellcasting ability is Charisma (spell casting DC 15, +7 to hit with spell attacks). It may cast the following spells innately, requiring only verbal components: _
Cantrip (at will): fire bolt (2d10), light, thaumaturgy _
3/day each: command, mage armor, magic missile _
2/day each: augury, detect thoughts _
1/day: fireball
* Paladin of Shoth. The oth derives its power from Shoth itself, its zom shining with sacred light. Its Armor Class increases by 2. A non-shoth creature that starts its turn within 5 feet of the oth must succeed on a DC 15 Charisma saving throw or be blinded by the light of Shoth until the end of its turn.

Actions

Greatsword

+6 to hit, reach 10 ft (3 m). Hit: 4d6+3 slashing damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (4d6 + 3) slashing damage.

Merge

A shoth who has less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.

Multiattack

The oth makes two oozing slam attacks or one oozing slam and one greatsword attack.

Oozing Slam

+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 acid damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and 2 (1d4) acid damage.

Spray

Recharge 6

The oth sprays acid in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

About Oth

Oth is a large aberration with a Challenge Rating of 5. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 119 hit points (derived from 14d10+42).

Oth has communication capabilities including all, telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Oth

3 tips available

When using Oth in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Oth

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Oth?
Oth has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Oth?
Oth is a Large Aberration, which affects how certain spells and abilities interact with it.
What languages does Oth speak?
Oth can communicate in all, telepathy 100 ft..

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