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Lamassu

Large · Celestial · CR 10 · Lawful Good

Source. Creature Codex
Armor Class
17 (natural armor)
Hit Points and Hit Dice
147 (14d10+70)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
20
+5
INT
17
+3
WIS
18
+4
CHA
16
+3

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 5900
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 18

Saving Throws

Dexterity +6 Constitution +9 Wisdom +8 Charisma +7

Skills

Arcana +7 History +7 Insight +8 Perception +8

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Traits

Innate Spellcasting

The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant
3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave
1/day each: banishment, flame strike, glyph of warding

Magic Resistance

The lamassu has advantage on saving throws against spells and other magical effects.

Magic Weapons

The lamassu's weapon attacks are magical.

Pounce

If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.

Actions

Claw

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 plus 2d8 radiant damage.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.

Healing Touch

3/day

The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.

Multiattack

The lamassu makes two attacks with its claws.

Wing Attack (Costs 2 Actions)

The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.

Legendary Actions

Claw Attack

Cost 1

The lamassu makes one claw attack.

Detect

Cost 1

The lamassu makes a Wisdom (Perception) check.

Wing Attack

Cost 2

The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.

About Lamassu

Lamassu is a large celestial with a Challenge Rating of 10. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 147 hit points (derived from 14d10+70).

Lamassu has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lamassu

2 tips available

When using Lamassu in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Lamassu

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lamassu?
Lamassu has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Lamassu?
Lamassu is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Lamassu speak?
Lamassu can communicate in all, telepathy 120 ft..

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