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Külmking

Large · Undead · CR 9 · Chaotic Evil

Source. Creature Codex
Armor Class
14
Hit Points and Hit Dice
127 (15d10+45)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
15
+2
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
17
+3

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 5000
Initiative Bonus +2

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 18

Skills

Perception +8

Languages

Common

Traits

Corruption

If the külmking moves through another creature, it can use a bonus action to corrupt that creature's soul. The target creature must make a DC 16 Charisma saving throw. A creature paralyzed by the külmking has disadvantage on this saving throw.

On a failed save, a creature suffers from terrible and violent thoughts and tendencies. Over the course of 2d4 days, its alignment shifts to chaotic evil. A creature that dies during this time, or after this shift is complete, rises 24 hours later as a külmking. The corruption can be reversed by a remove curse spell or similar magic used before the creature's death.

On a success, a creature is immune to the külmking's Corruption for the next 24 hours.

Incorporeal Movement

The külmking can pass through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Trampling Charge

If the külmking moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the külmking can make one hooves attack against it as a bonus action.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature that is not undead, it must make a DC 16 Constitution saving throw or take 12 (2d8 + 3) necrotic damage. The külmking regains hp equal to the amount of necrotic damage dealt.

Claws

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is not undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Hooves

+7 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

Multiattack

The külmking makes two claw attacks and one bite or hooves attack.

About Külmking

Külmking is a large undead with a Challenge Rating of 9. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 127 hit points (derived from 15d10+45).

Külmking has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Külmking

1 tips available

When using Külmking in your D&D 5e campaign, consider these tactical approaches:

  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Külmking

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Külmking?
Külmking has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Külmking?
Külmking is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Külmking speak?
Külmking can communicate in Common.

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