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Green Knight of the Woods

Medium · Fey · CR 6 · Lawful Neutral

Source. Creature Codex
Armor Class
20 (plate, shield)
Hit Points and Hit Dice
78 (12d8+24)
Challenge Rating CR
6

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Lawful Neutral
XP 2300
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Dexterity +3 Constitution +5

Skills

Athletics +7 Intimidation +6 Survival +4

Languages

Common, Elvish, Sylvan

Resistances & Immunities

Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron
Condition Immunities
charmed, frightened

Traits

Headsman's Woe

If the green knight's head is severed by a vorpal weapon or by other means, magical vines sprout from its neck and the head reattaches by the start of the green knight's next turn, preventing the green knight from dying from the loss of its head.

Knight's Challenge (3/Day)

As a bonus action, the green knight targets one creature that it can see within 30 feet and issues a challenge. If the target can see the green knight, it must succeed on a DC 14 Wisdom saving throw or become magically compelled to engage the green knight in melee combat for 1 minute, or until the knight challenges a new opponent. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

On its turn, the affected creature must move towards the green knight and make a melee attack against the green knight.

Magic Resistance

The green knight has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

The green knight can communicate with beasts and plants as if they shared a language.

Actions

Battle Axe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Javelin

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Multiattack

The green knight makes two attacks: one with its battle axe and one with its shield bash.

Shield Bash

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained by magical vines springing forth from the green knight's shield, and the green knight can't make shield bash attacks against other targets.

Reactions

Knight's Rebuke

When the green knight is hit by a melee attack from a creature it has successfully challenged, it can make one battle axe attack with advantage against the attacker.

About Green Knight of the Woods

Green Knight of the Woods is a medium fey with a Challenge Rating of 6. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 78 hit points (derived from 12d8+24).

Green Knight of the Woods has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Green Knight of the Woods

2 tips available

When using Green Knight of the Woods in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Green Knight of the Woods

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 6.

Solo Encounter:

A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 4,200 XP
  • Hard: 6,300 XP
  • Deadly: 8,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Green Knight of the Woods?
Green Knight of the Woods has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
What type of creature is Green Knight of the Woods?
Green Knight of the Woods is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Green Knight of the Woods speak?
Green Knight of the Woods can communicate in Common, Elvish, Sylvan.

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