Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Draconic, Sylvan, telepathy 120.0 ft (36.6 m).
Traits
Innate Spellcasting
The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components
At will: charm person, color spray, grease
3/day each: hypnotic pattern, locate creature, suggestion
1/day each: dominate person, polymorph
Magic Resistance
The fey drake has advantage on saving throws against spells and other magical effects.
Superior Invisibility
As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
Actions
Bewildering Breath
The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.
Bite
+8 to hit, reach 5 ft (1.5 m). Hit: 2d4+5 piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
Multiattack
The fey drake makes three bite attacks.
About Fey Drake
Fey Drake is a small dragon with a Challenge Rating of 6. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 82 hit points (derived from 15d6+30).
Fey Drake has communication capabilities including Common, Draconic, Sylvan, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fey Drake
2 tips available
GM Tips: Using Fey Drake
When using Fey Drake in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Fey Drake
2 strategies available
Player Guide: Facing Fey Drake
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 6.
Solo Encounter:
A single character of level 9 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 4,200 XP
- Hard: 6,300 XP
- Deadly: 8,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fey Drake?
- Fey Drake has a Challenge Rating of 6, making it appropriate for parties of level 6.0.
- What type of creature is Fey Drake?
- Fey Drake is a Small Dragon, which affects how certain spells and abilities interact with it.
- What languages does Fey Drake speak?
- Fey Drake can communicate in Common, Draconic, Sylvan, telepathy 120 ft..
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