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Dvarapala

Huge · Giant · CR 5 · Any Alignment (As Its Patron Deity)

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
136 (13d12+52)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
8
-1
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
9
-1

Overview

Category Monsters
Size Huge
Type Giant
Alignment Any Alignment (As Its Patron Deity)
XP 1800
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +7 Constitution +7 Wisdom +6

Skills

Perception +6 Religion +3

Languages

Common; telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Condition Immunities
charmed, exhaustion, frightened

Traits

Divine Words

In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).

Innate Spellcasting

The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components:
At will: sacred flame (2d8)
3/day: thunderwave
1/day each: gust of wind, wind wall

Keen Senses

The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance

The dvarapala has advantage on saving throws against spells and other magical effects.

You Shall Not Pass

The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.

Actions

Gada

+7 to hit, reach 10 ft (3 m). Hit: 6d6+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.

Javelin

+7 to hit, reach 10 ft (3 m). Hit: 3d6+4 piercing damage.

Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Sweeping Strike

Recharge 4–6

The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.

About Dvarapala

Dvarapala is a huge giant with a Challenge Rating of 5. It has a any alignment (as its patron deity) alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 136 hit points (derived from 13d12+52).

Dvarapala has communication capabilities including Common; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dvarapala

1 tips available

When using Dvarapala in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Dvarapala

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dvarapala?
Dvarapala has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Dvarapala?
Dvarapala is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Dvarapala speak?
Dvarapala can communicate in Common; telepathy 120 ft..

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