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Darakhul High Priestess

Medium · Undead · CR 9 · Neutral Evil

Source. Creature Codex
Armor Class
17 (half plate)
Hit Points and Hit Dice
112 (15d8+45)
Challenge Rating CR
9

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
18
+4
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 5000
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Wisdom +8 Charisma +6

Skills

Deception +6 Insight +8 Religion +5

Languages

Common, Darakhul

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
charmed, exhaustion, poisoned

Traits

Frenzy

The darakhul high priestess can make three extra bite attacks on her turn as a bonus action. If any of these attacks miss, all attacks against her have advantage until the end of her next turn.

Master of Disguise

A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses her stench.

Spellcasting

The darakhul high priestess is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, resistance, sacred flame, spare the dying, thaumaturgy
  • 1st Level (4 slots): bane, command, inflict wounds, protection from evil and good, shield of faith
  • 2nd Level (3 slots): blindness/deafness, hold person, spiritual weapon
  • 3rd Level (3 slots): animate dead, bestow curse, protection from energy, spirit guardians
  • 4th Level (3 slots): banishment, stone shape
  • 5th Level (2 slot): contagion, insect plague
  • 6th Level (1 slot): create undead
  • 7th Level (1 slot): regenerate
  • 8th Level (1 slot): antimagic field

Stench

Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul high priestess using this ability can't also benefit from Master of Disguise.

Sunlight Sensitivity

While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turning Defiance

The darakhul high priestess and any ghouls within 30 feet of her have advantage on saving throws against effects that turn undead.

Actions

Bite

+7 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 2d8 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) necrotic damage and, if the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or contract darakhul fever.

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever.

Multiattack

The darakhul high priestess makes two claw attacks and one bite attack.

About Darakhul High Priestess

Darakhul High Priestess is a medium undead with a Challenge Rating of 9. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 112 hit points (derived from 15d8+45).

Darakhul High Priestess has communication capabilities including Common, Darakhul. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Darakhul High Priestess

2 tips available

When using Darakhul High Priestess in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Darakhul High Priestess

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 9.

Solo Encounter:

A single character of level 12 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 9,000 XP
  • Hard: 13,500 XP
  • Deadly: 18,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Darakhul High Priestess?
Darakhul High Priestess has a Challenge Rating of 9, making it appropriate for parties of level 9.0.
What type of creature is Darakhul High Priestess?
Darakhul High Priestess is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Darakhul High Priestess speak?
Darakhul High Priestess can communicate in Common, Darakhul.

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