Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Centaur, Common, Sylvan
Traits
Charge
If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
Actions
Hooves
+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Leadership
For 1 minute, the centaur chieftain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the centaur chieftain. A creature can benefit from only one
Leadership die at a time
This effect ends if the centaur chieftain is incapacitated.
Longbow
+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+1 piercing damage.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Multiattack
The centaur chieftain makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike
+7 to hit, reach 10 ft (3 m). Hit: 1d10+4 piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Rearing Strike
The centaur chieftain rears back on its hind legs and makes a powerful stomp with its hooves. Each creature within 15 feet of the chieftain must make a DC 15 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The attack leaves the centaur chieftain vulnerable, reducing its
Armor Class by 2 until the start of its next turn.
About Centaur Chieftain
Centaur Chieftain is a large monstrosity with a Challenge Rating of 5. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 110 hit points (derived from 17d8+34).
Centaur Chieftain has communication capabilities including Centaur, Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Centaur Chieftain
2 tips available
GM Tips: Using Centaur Chieftain
When using Centaur Chieftain in your D&D 5e campaign, consider these tactical approaches:
-
Significant Threat: Challenging for parties of levels 5-10
-
Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Centaur Chieftain
2 strategies available
Player Guide: Facing Centaur Chieftain
When your party encounters this creature, keep these strategies in mind:
-
Significant Threat: Prepare spells and resources
-
Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Centaur Chieftain?
- Centaur Chieftain has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Centaur Chieftain?
- Centaur Chieftain is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Centaur Chieftain speak?
- Centaur Chieftain can communicate in Centaur, Common, Sylvan.
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