Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Giant
Resistances & Immunities
Traits
Blood Sense
A blood giant can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it.
Magic Weapons
The blood giant's weapon attacks are magical.
Actions
Blood Magic
The blood giant uses one of the following:
Impale. The blood giant causes 10-foot-high blood spikes to burst from the ground within 15 feet of it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 26 (4d12) piercing damage plus 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.
Drown. The blood giant sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 Constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.
Vaporize. A red mist surrounds the blood giant in a 20-foot-radius sphere. The mist spreads around corners, and its area is heavily obscured. It moves with the blood giant and doesn't impede the giant's vision. The mist dissipates after 1d4 rounds.
Blood Spear
+9 to hit, range 15 ft (4.6 m). Hit: 3d8+6 plus 2d6 cold damage.
Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 7 (2d6) cold damage.
Multiattack
The blood giant makes two blood spear attacks.
Rock
+9 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10+6 bludgeoning damage.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
About Blood Giant
Blood Giant is a huge giant with a Challenge Rating of 8. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 126 hit points (derived from 12d12+48).
Blood Giant has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Blood Giant
1 tips available
GM Tips: Using Blood Giant
When using Blood Giant in your D&D 5e campaign, consider these tactical approaches:
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Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Blood Giant
1 strategies available
Player Guide: Facing Blood Giant
When your party encounters this creature, keep these strategies in mind:
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Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 8.
Solo Encounter:
A single character of level 11 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 7,200 XP
- Hard: 10,800 XP
- Deadly: 14,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Blood Giant?
- Blood Giant has a Challenge Rating of 8, making it appropriate for parties of level 8.0.
- What type of creature is Blood Giant?
- Blood Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
- What languages does Blood Giant speak?
- Blood Giant can communicate in Giant.
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Related D&D 5e Content
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