Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Primordial
Resistances & Immunities
Traits
Coagulate
Each time the elemental takes cold damage, its speed is reduced by 10 feet until the end of its next turn.
Destroyed by Water
If the blood elemental becomes entirely submerged in water, it dissipates and dies instantly.
Liquid Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Blood Drain
Each creature in the elemental's space must make a DC 15 Constitution saving throw. On a failure, a creature takes 10 (3d6) necrotic damage and, if it is Large or smaller, it is grappled (escape DC 13). A grappled creature is restrained and unable to breathe. If the saving throw is successful, the creature is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time.
At the start of the elemental's turn, each target grappled by it takes 10 (3d6) necrotic damage. A creature within 5 feet of the elemental can use its action to make a DC 15 Strength check, freeing a grappled creature on a success. When Blood Drain deals 30 or more necrotic damage, the elemental grows in size as though affected by an enlarge/reduce spell. This increase in size lasts until the blood elemental finishes a long rest.
Multiattack
The elemental makes two slam attacks.
Slam
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
About Blood Elemental
Blood Elemental is a large elemental with a Challenge Rating of 5. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 95 hit points (derived from 10d10+40).
Blood Elemental has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Blood Elemental
2 tips available
GM Tips: Using Blood Elemental
When using Blood Elemental in your D&D 5e campaign, consider these tactical approaches:
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Significant Threat: Challenging for parties of levels 5-10
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Epic Potential: Consider legendary actions for memorable battles
Player Guide: Facing Blood Elemental
2 strategies available
Player Guide: Facing Blood Elemental
When your party encounters this creature, keep these strategies in mind:
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Significant Threat: Prepare spells and resources
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Team Coordination: Coordinate attacks and defenses
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Blood Elemental?
- Blood Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Blood Elemental?
- Blood Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Blood Elemental speak?
- Blood Elemental can communicate in Primordial.
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